It is far more rare than often when a video-game version of a major motion picture is considered genuinely good. Experienced gamers are aware of this, and know that when a game is affiliated with a movie they should steer clear. Nor has any game adaptation of a movie has come anywhere close to mainstream acclaim.
It is not hard to understand why video-game movies are created. Video-game movies bring in the money. They gross an average of more than $38 million domestically for those that received wide release according to Box office Mojo. That also includes a $131 million payday for the critically followed Lara Croft: Tomb Raider, so naturally film companies will continue to produce these movies no matter how bad they are.
However, because the gamer audience of most big-budget games has gotten older and more evenly distributed along gender lines, there is a sizable market for games with more mature themes and less objectification. Games like this might just make good movies.
The upcoming adaptation of The Last of Us, developed by Naughty Dog and Sony Computer Entertainment, Set in 2033, decades after the United States succumbed to a fungal infection that transforms its human hosts into mutated, cannibalistic creatures. the PlayStation 3 game chronicles a cross-country trip taken by Joel, a fortysomething survivor, and Ellie, a 14-year-old girl who’s been bitten but appears to be immune, to find the Fireflies, a rebel group that they hope can use Ellie’s blood to synthesize a vaccine.
At last, a production company has chosen to adapt a game that has a plot worthy of promoting. Although the differences between industries have eroded as games gain shape and home theatres have come close to the real thing, games offer the user control that no other media does. However, movies give designers freedom from the control, bringing to life narrative possibilities that come from controlling the perspective.
As it comes more common for movie people to come over to the gaming arena, the two worlds will be able to work together to not only generate revenue but also preserve the best of both mediums.
from Douglas MacFaddin’s Video Game and Media Page http://ift.tt/1lPGpvh